Currently, the pilot episode in Russian is finished: we've recorded the narration, composed the music, created animatic and cinematic of the project as well as collected most of the assets and props needed for animation.
Unreal Engine is a helpful tool to shape the look and feel of the project in the early production and development stages: composition / pre-light and camera movements help to compose the future film before you go into animation of the characters, which helps the creative team to find more interesting ways how to give life to the characters and environment.
Creating the whole "decoration" in Unreal as a pre-production stage helps to visualize the world for all members of the remote team, as well as gives a huge push to render the final result as a 360 video animation, not only a "framed" one.
Here are some work-in-progress moments (animatic/cinematic):